Synopsis:
While the meek and mild flying monkey Bufkin is trapped in Fabletown's collapsed business office with the evil witch Baba Yaga, Frau Totenkinder and the witches at the Farm upstate prepare to deal with Mister Dark down in what's left of Fabletown.
Despite how adorable the artwork in MOUSE GUARD FALL 1152 is, the story is not cute. They have their capes, and their swords and other various weapons. And it is the mouse guards job to protect the mouse villages. A war has just passed, and they are finally safe. Until they find out one of their own is trying to start a war. The mouse guard gets wave that some of their fellow mice are plotting. Their medieval world can't handle a war within the mouse community, and the two elite members of the Mouse Guard, along with one newbie, vows to stop this impending war.
I have to say that I picked up the book purely based on the illustrations. It was cute, and I enjoyed it very much. That being said, the story moved way too fast. It seemed to jump over big sections of the plot, and at first, I was confused, wondering where the missing pages were. I do want to read volume two, but I hope the story slows down just a bit.
Synopsis:
In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers that fight off intruders, they are guides for common mice looking to journey without confrontation from one hidden village to another. The Guard patrol borders, find safeways and paths through dangerous territories and treacherous terrain, watch weather patterns, and keep the mouse territories free of predatory infestation. They do so with fearless dedication so that they might not just exist, but truly live. Saxon, Kenzie and Lieam, three such Guardsmice, are dispatched to find a missing merchant mouse that never arrived at his destination. Their search for the missing mouse reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks.